As
I have established, it requires the careful synthesis of elements and
features in the design, in order to create a fun, engaging and
interesting experience, when making a board game or any other type of
game for that matter, an act I have likened rather reasonably to art.
Art becomes when style and aesthetics are successfully wielded into a
form of grace and elegance, that is as yet functional. Art is in the
process, when the expression of the design is achieved in its highest
state, while by the guiding force of a person's sharp sense of
aesthetics, reveals great skill in the undertaking, a breathless
execution of consummation that almost seems intuitive. The mechanics
could be distinct and separate, but by their interaction is birthed a
cohesive and complex game design, of structurally-sound mechanics and
the all-important engaging battle system. I would even go so far as
to say that the complexity of the game is the crux on which is built
its level of engagement, leading to the elegance and sophistication
of its design. That complexity itself lends some form to it being
interesting and fun, allowing for a wider scope of actions and
decisions made within the dimensions and layers of the game. And the
fun is in all the possible imaginings of such decisions you can take,
the very interest of the game is in how it plays, basically the
allowance of the level of interaction you can have with it, which is
of course the core purpose and means of substance of a game, being
the interaction of what you can do within it, through actions and
decisions of strategy. Also, please do note that to agree with the
propositions made in the earlier article, we need to rouse that 0.01%
of the world's population that potentially play board games, to buy
into mine, which is very much the meaning of this blog. If I get
rich, you get more games, as my company grows in interest and
investments.
I
am not entirely sure how stocks work, but I suppose that is not of
strong concern, given my creative ability, which I have down into a
science. It is about the power of observation, of noticing and not
ignoring the details, having the perseverance to have the sharpness
of eye and mind to have a constant track of the many details invoked
and assimilated by both experiential exposure and internal
deliberation, while at the same time, holding a cohesive "whole
picture" of the proceeds. Who says it is impossible to do both
together? Not many know my secret life as an idealist, who constantly
thinks and dreams of the formulation of ideas and plans, sometimes at
a level that many might consider unrealistic, and for me to return to
ground zero, but this is of course a very shallow view of the
thinking and formulation process. A very two-dimensional view in
fact. Just like being able to keep notice of the details that form
the structure and substance of the work, while at the same time
having a complete picture of it, "looking at the woods instead
of just the trees", the question to ask is not whether it is
impossible, but which is superior. And I have to say to know and
notice the woods is to have you notice the trees as well. They come
together, why divide and compartmentalise your thinking and
formulising ability? Thinking in this "duality" is more a
show of ignorance than anything, and for any that are in executive
positions, and are successful in their endeavours, they should have
some level of comprehension of the real deal when it comes to any
work, to be beyond this dualistic thinking that one cannot have the
other extreme. They probably are unable to describe it, or have never
given thought to do so, which is of course a function of laziness,
and a lack of accompanying awareness. This is part of what makes my
feats so incredible.
And
do not all works start off exactly as that, as ideas as well? So what
I claim to those who have tasted the weakness of becoming
"practical", in the face of the challenges of life, is that
I have a strength, mostly remarking of intelligence, of my ability in
realising those ideas into the exterior. Nothing is too imaginative,
that is beyond my ability to express. This idea presented by those
who suggest themselves as "realists", of whom I know of a
few, are actually idiots. This is intellectual weakness, to suggest
that to be grounded, it becomes impossible as to define as
unrealistic, the approach of the idealist. To be honest, why is this
even an issue? I have made some fair mention of it, in explanation of
its cause, and that is because of a loss in coming to terms with the
harshness of Reality, in which a certain fear or apprehension is
created, forcing people to adopt the idea of being "realists",
and deceiving that it is the most practical function, "grounded
in practicality", and then they cease to dream too high or far.
This is of course a severe lie, and more to do with the person being
unable to reach such a realisation of potential.
It
is for this that I say I am an idealist that is able to realise the
idealistic approach of such into the concrete and practical of the
realist, in this way being a true realist in realising and accessing
a ceaseless and vast imagination, our birthright to Reality. By other
remarks, I have merged the best of both, and dissolve the experience
of duality seamlessly, achieving a true coherence with Reality, being
a wholeness without any lasting dichotomy. For me, the two approach
come together. I am both realist and idealist. And at this point, I
realise quite well, the true form of what is interesting and fun, and
that is "intelligence". The intelligence of operations,
being the choices and actions wielded by the player, that allows for
a satisfying mental exercise, absorbing the player and involving them
deeply within the gameplay. The stimulation of what is fun and
interesting appeals to the mental faculties, for reason of the
ingenuity of the designs creating an experience of such involvement,
realised by the great plays possible within the synergies and
intricacies of the game, that evolves into a seamless play which
tests and stretches the ability of the players at it, allowing a very
fine appreciation of the game, encouraging especially at the higher
levels of competitive play, displays of such tactical finesse, again
a stimulus from cerebral activity, and when engaged at that level,
reveals the great depth and many-layered dimensions of the game.
And
true to my claim of being an idealist that can manifest and realise
like a realist, I just had another brainwave for a new board game.
Again, this board game was inspired mainly from watching an online
Youtube video tutorial on Twilight Imperium (3rd Edition),
and it also holds roots to Nexus Ops, borrowing from the same Turn
Structure mechanic, almost entirely intact. Is this incredible, that
I began a blog for one board game idea, and delayed mention of the
finer details of it, only for an entirely new idea to be formed,
right at the article that was supposed to finally address the first
one? We will address each in sequence of inspiration. And to be
honest, there has been many, many of which have suffered the loss of
being, well, lost. Lost to memory, but recoverable, for I take only
the best, and there are means beyond the norm or the ordinary, to
resurrect such lost creative germinations within the thought-streams
of the time of my past, within the remembrance of my conscious mind.
This is the resort I must use, for I have contemplated and conceived
of far too many things, for the rather modestly-sized brain matter I
have, to keep complete track of every minute detail, within the
complex processes that attempt to house such dense thought-matter. I
have been working tirelessly, more of within the mind than of outside
it, that has led me to say since my youth that I live within more
than without. No human can safely speak of an understanding of me,
given the many machinations and deliberations of investigative
thought I have endeavoured, of which they have no way of knowing,
since most of my interactions with Reality happen behind the veneer
of form and appearance.
Interestingly,
my own investigations have given me the weapon gained from mere
observation, my power to profile others. While others have confessed
to not understanding me well, I have these great eyes of insight, for
which by my standards of qualification, strip away the mere
presentation of their true character and personality. I have of
course a track-record of high success to back that up, the score I
have been given on my average success is 8/10. The highest I have
gotten for the accuracy of my profiling is 9/10. And this is a skill
I acquired, although the potential was always latent, and that I can
TEACH. Not for free though, nothing is nowadays, not even spiritual
help. The same can be said for my games, but really, these are
masterpieces of art, and deserve every bit of the costs that come
with them. I am not saying just mine, but it is my opinion that games
are the very pinnacle of that expression, given the levels of effort
required and the procedures that go behind their actualisation. A
part of me at this point do realise that I failed in fulfilling that
promise from the previous article, but hey, at least you get to know
there is another board game in the works, which I will restate as to
be inspired from both Twilight Imperium and Nexus Ops. Ciao, once
again, of which I accede for your kind tolerance and patience for the
unveiling of something promised for some time already, and
anticipated as such. It will come, or it has indeed begun, with the
revelation of the details of the first Faction, The Civilisation of
Humanity. With its name announced, I won't be able to avoid writing
about its description at last, and this teasing game will cease.
Promise.
There
is no such thing as a realist, only one who is incapable of realising
grand ideas.
No comments:
Post a Comment